Traveller's Tales' Lego
games are platform games that play particularly well in two
player co-op. They're fun, casual-friendly, and have great design and
successful movie tie-ins. The most recent couple of Lego games have
introduced an innovative solution to the problem of two people sharing
one screen, a dynamic split-screen mode.
Traditional co-op games have two choices for display; either the
entire screen contains a single scene and both players are required to
be near each other or the screen is statically split in two and the
players have private half-monitors to themselves. Neither are very
satisfying.
Lego Harry Potter (and Lego Indiana Jones 2 before it) have a dynamic split-screen. If the players are near each other, they're drawn together in one scene. If they wander apart the screen is sliced, two scenes, each centered on a player. The clever part is the cut angle is dynamic and calculated to keep the players relative position to each other apparent. It's hard to explain, but you can see it in action here where Harry and Ron separate and here where Harry flies up above Hermione. It feels very natural and smooth in the game. If a bit irritating, I felt some compulsion to stay close to my friend to avoid it. Still, a very clever solution to a hard UI problem. |