The problem with A-list games now is that they're too good. Too many
gameplay options, too much art, too much story, normal people
can't possibly complete them.
I've finally finished Grand Theft Auto IV. It's a real tour de force of a game, sophisticated and beautiful and a lot of fun. It's also overwhelming. I only managed to finish GTA now, six months later, by knuckling down and grinding through the story missions. I finished with 42 hours of gameplay logged, which seems like an awful lot.
But I only enjoyed half of what the game has to offer: no side
missions, no races, no pigeons
or stunt jump completions. I barely even got to see I don't feel cheated, 42 hours is plenty. I just wish the game rewarded casual exploration more. I agree with Rob: there's a lot more room for content in the exquisitely modelled virtual city. But the game has no way to track and encourage casual exploration and wandering aimlessly gets old after awhile. ![]() GTA IV is a lot to absorb and while I appreciate the gluttonous satiation of the game I get bored of the flavours before I can finish the meal. I'm hopeful that we'll see more beautiful, small games like Braid that can be fully enjoyed without making a huge time commitment. |