
I’ve played in a lot of betas, but I’ve never bought a massively
multiplayer online game. MMOGs are
notorious
time sinks, and I don’t like the idea of an ongoing subscription
for games. But I decided at random to get
City of Heroes, a
pretty
good MMOG. Alas, it’s still
boring.
There are some good things about CoH. The comic book genre is great:
crazy and fun and not taking
itself seriously. CoH doesn’t license any
other
comic book
IP, so the world is
free from past association. And the
character costume creation is fantastic, allowing an
amazing
variety
of
looks.
But the game is hugely boring. It’s the exact same level
treadmill of every other MMOG I’ve seen: you’re rewarded for time
spent mindlessly clicking, not for any decisions you make.
The game makes a
bizarre design decision to have no items - no loot to find, no objects to show
off, no opportunities to customize your appearance over time. The
costume creation that’s so wonderful at the game’s startup is
essentially unavailable after you’ve started
*.
The environments are boring too, no distinctive landscapes.
The worst thing is that CoH totally squanders the chance to have
interesting story-telling. The writing is non-existent: as
far as I can tell the plot consists of “go here, kill these guys, read
a paragraph of boilerplate”. Over and over again.
Single player RPGs like KoToR
or
Planescape:
Torment tell compelling stories with depth and richness. I
understand storytelling is harder in the chaotic genre of MMOGs but
please, throw us a bone!
CoH does have the virtues of being pretty and mindlessly amusing.
But I don’t
have 10+ hours a week to commit and I have better uses for my $15 a month.
I think we’re a long way from a really rich MMOG experience.